COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsArtifact
8 cardsSorcery
13 cardsInstant
11 cardsLand
32 cardsMONEY CARDS·48 CARDS·$344.70
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Creature
18 cardsArtifact
5 cardsSorcery
5 cardsInstant
7 cardsLand
13 cardsCURVE
COLOR
TYPES
Land40
Nonbasic30
Basic10
Forest8
Swamp4
Desert2
Creature28
Elf8
Shaman5
Human4
Druid2
Elemental2
Frog2
Incarnation2
Snake2
Warrior2
Beast1
Cleric1
Construct1
Dog1
Horror1
Imp1
Monk1
Nightmare1
Ooze1
Phyrexian1
Satyr1
Scout1
Skeleton1
Spider1
Troll1
Vampire1
Wizard1
Zombie1
Party4
Sorcery13
Instant11
Artifact9
Equipment2
Construct1
Enchantment1
Spider1
Legends4
Historic13
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Infinitely large creature until end of turn