COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
7 cardsInstant
11 cardsLand
34 cardsMONEY CARDS·76 CARDS·$1,033.66
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Creature
27 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
4 cardsInstant
9 cardsLand
25 cardsCURVE
COLOR
TYPES
Land39
Nonbasic33
Basic6
Forest6
Swamp3
Dryad1
Creature32
Elf9
Human5
Shaman5
Druid4
Zombie4
Snake3
Vampire3
Wizard3
Bird2
Demon2
Elemental2
Imp2
Spirit2
Cleric1
Dryad1
Forest1
Frog1
Horror1
Merfolk1
Minion1
Monk1
Nightmare1
Ooze1
Phyrexian1
Warrior1
Party5
Instant11
Sorcery7
Artifact6
Equipment1
Enchantment6
Legends9
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock