metamox
COMMANDER · DECK

Ima Go Die Now

2019-08-27
DECK $
$472.48
MYTHIC
5
RARE
45
UNCOMMON
28
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

17 cards

Enchantment

4 cards

Artifact

17 cards

Sorcery

8 cards

Instant

23 cards

Land

30 cards
MONEY CARDS·72 CARDS·$368.07
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Creature

11 cards

Enchantment

3 cards

Artifact

11 cards

Sorcery

6 cards

Instant

17 cards

Land

24 cards
CURVE
00111252143548566+
COLOR
W: 19 pipsU: 34 pipsB: 13 pipsR: 6 pipsG: 9 pipsC: 121 pips
TYPES
Land30
Nonbasic29
Basic1
Swamp5
Forest4
Island4
Mountain4
Plains4
Instant23
Arcane1
Trap1
Artifact19
Angel1
Equipment1
Scarecrow1
Shaman1
Creature18
Human8
Angel2
Cleric2
Shaman2
Spirit2
Artificer1
Drake1
Elemental1
Giant1
Goblin1
Noble1
Rogue1
Scarecrow1
Scout1
Vedalken1
Wall1
Wizard1
Outlaws1
Party4
Sorcery8
Enchantment4
Aura2
Legends4
Historic22
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite blinkingInfinite ETBInfinite LTBInfinite mana lands you control can produce
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite blue mana
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all creature cards from your library onto the battlefield
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Group
Color
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