COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
14 cardsInstant
10 cardsLand
32 cardsMONEY CARDS·56 CARDS·$1,370.02
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Creature
15 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
7 cardsInstant
6 cardsLand
20 cardsCURVE
COLOR
TYPES
Land42
Nonbasic30
Basic12
Forest10
Swamp6
Creature24
Human5
Elf4
Shaman4
Elemental3
Snake3
Warrior2
Zombie2
Avatar1
Beast1
Centaur1
Cleric1
Demon1
Dinosaur1
Druid1
Eldrazi1
Frog1
Horror1
Hydra1
Imp1
Merfolk1
Monk1
Scout1
Wizard1
Party4
Sorcery14
Arcane1
Instant10
Enchantment7
Aura1
Centaur1
Artifact4
Legends9
Historic13
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock