COMMANDER · DECK
Part Three, Chapter Two: How King Arthur Became Lost in the Forest, and Found Adventure in a Castle
2019-10-01
DECK $
$422.72
MYTHIC
5
RARE
45
UNCOMMON
25
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
3 cardsArtifact
24 cardsSorcery
9 cardsInstant
9 cardsLand
14 cardsMAYBE10 CARDS
Creature
5 cardsArtifact
4 cardsSorcery
1 cardsMONEY CARDS·46 CARDS·$321.18
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Creature
9 cardsEnchantment
3 cardsArtifact
24 cardsSorcery
3 cardsInstant
5 cardsLand
2 cardsCURVE
COLOR
TYPES
Land35
Nonbasic11
Basic24
Plains9
Swamp9
Mountain8
Gate2
Artifact25
Equipment17
Construct1
Creature20
Human14
Knight13
Warrior2
Artificer1
Avatar1
Cleric1
Construct1
Elf1
Kor1
Orc1
Soldier1
Vampire1
Wizard1
Zombie1
Party4
Instant10
Sorcery9
Enchantment3
Legends12
Historic32
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE