COMMANDER · DECK
7.0 - Let's Die Alone Together
2019-10-04
BANNED: 1 CARD
DECK $
$1,028.32
MYTHIC
5
RARE
63
UNCOMMON
11
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
4 cardsEnchantment
15 cardsArtifact
16 cardsSorcery
24 cardsInstant
4 cardsLand
19 cardsMONEY CARDS·44 CARDS·$807.67
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Creature
3 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
6 cardsInstant
1 cardsLand
9 cardsCURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Swamp11
Plains10
Desert1
Sorcery24
Artifact17
Eldrazi1
Reflection1
Enchantment15
Creature5
Angel2
Phyrexian2
Demon1
Eldrazi1
Horror1
Minion1
Reflection1
Instant4
Legends4
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target opponent loses the game
Win the game
You can't lose the game due to having 0 or less lifeLock