COMMANDER · DECK
4c enchants
2019-10-06
119 CARDS (LIMIT 100)
DECK $
$1,661.87
MYTHIC
6
RARE
74
UNCOMMON
12
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
46 cardsArtifact
2 cardsSorcery
10 cardsInstant
8 cardsLand
26 cardsMONEY CARDS·79 CARDS·$1,319.42
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Planeswalker
1 cardsCreature
12 cardsEnchantment
36 cardsArtifact
1 cardsSorcery
8 cardsInstant
6 cardsLand
15 cardsCURVE
COLOR
TYPES
Enchantment49
Aura3
Chimera1
Spirit1
Treefolk1
Land36
Nonbasic22
Basic14
Forest10
Island10
Mountain9
Plains9
Creature16
Human9
Druid4
Cleric3
Shaman2
Archon1
Centaur1
Chimera1
Elemental1
Illusion1
Satyr1
Spirit1
Warrior1
Wizard1
Party5
Sorcery10
Arcane1
Instant8
Artifact2
Planeswalker1
Jace1
Legends5
Historic7
LAND PROBABILITY
36 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.2%
TURN 675.4%
TURN 788.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Counter all spells opponents castLock
Gain control of all permanentsMass Land Denial
Destroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
You can't be attackedLock
You can't lose the game due to having 0 or less lifeLock