COMMANDER · DECK
Chromium Control powered up
2019-11-12
DECK $
$1,331.68
MYTHIC
17
RARE
59
UNCOMMON
20
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
8 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
12 cardsInstant
20 cardsLand
27 cardsMAYBE19 CARDS
Creature
3 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
3 cardsInstant
7 cardsMONEY CARDS·82 CARDS·$1,053.62
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Planeswalker
2 cardsCreature
10 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
13 cardsInstant
16 cardsLand
21 cardsCURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Island9
Plains6
Swamp6
Instant20
Artifact13
Equipment2
Sorcery12
Creature9
Wizard2
Avatar1
Bird1
Cat1
Cleric1
Dragon1
Elder1
Faerie1
God1
Human1
Minion1
Rogue1
Sphinx1
Vedalken1
Zombie1
Outlaws1
Party4
Enchantment7
Planeswalker4
Teferi2
Ashiok1
Narset1
Legends8
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Win the game
Win the game
Win the game
Win the game at the beginning of your next upkeep
Each opponent loses the game
Win the game
Win the game
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock