COMMANDER · DECK
No Pain No Gain
2019-11-17
101 CARDS (LIMIT 100)
DECK $
$281.51
MYTHIC
2
RARE
37
UNCOMMON
23
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
13 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
11 cardsInstant
13 cardsLand
17 cardsMONEY CARDS·35 CARDS·$209.94
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Creature
8 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
1 cardsInstant
4 cardsLand
4 cardsCURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Swamp14
Plains7
Enchantment15
Aura3
Nymph1
Artifact14
Construct1
Creature14
Demon3
Human3
Angel2
Cleric2
Vampire2
Advisor1
Construct1
Monk1
Nymph1
Rebel1
Rogue1
Soldier1
Spirit1
Thrull1
Wall1
Outlaws1
Party3
Instant13
Sorcery11
Legends6
Historic19
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Draw the game
Infinite damage to one opponent
Target opponent loses the game
Prevent all damage that would be dealt to youLock
Target player loses the game on each of your turns
Near-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifegainNear-infinite lifeloss for target opponent
Target opponent loses the game
You can't lose the game due to having 0 or less lifeLock
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card that gives indestructible