metamox
COMMANDER · DECK

Dark Angel

2019-11-22
Selenia, Dark Angel
DECK $
$530.37
MYTHIC
7
RARE
46
UNCOMMON
23
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

11 cards

Artifact

9 cards

Sorcery

17 cards

Instant

10 cards

Land

25 cards
MONEY CARDS·51 CARDS·$407.30
Sign in to save your threshold.

Creature

9 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

7 cards

Instant

6 cards

Land

15 cards
CURVE
008110213312455156+
COLOR
W: 37 pipsB: 55 pipsC: 147 pips
TYPES
Land36
Nonbasic23
Basic13
Plains8
Swamp7
Desert1
Creature17
Angel4
Human3
Phyrexian3
Horror2
Wizard2
Cleric1
Demon1
Elk1
Giant1
Golem1
Insect1
Minion1
Plant1
Rebel1
Spirit1
Wall1
Party3
Sorcery17
Artifact13
Angel1
Elk1
Golem1
Insect1
Phyrexian1
Enchantment11
Instant10
Legends6
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Prevent all damage that would be dealt to youLock
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
You can't lose the game due to having 0 or less lifeLock
Group
Color
View