COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
17 cardsInstant
10 cardsLand
25 cardsMONEY CARDS·51 CARDS·$407.30
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Creature
9 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
7 cardsInstant
6 cardsLand
15 cardsCURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Plains8
Swamp7
Desert1
Creature17
Angel4
Human3
Phyrexian3
Horror2
Wizard2
Cleric1
Demon1
Elk1
Giant1
Golem1
Insect1
Minion1
Plant1
Rebel1
Spirit1
Wall1
Party3
Sorcery17
Artifact13
Angel1
Elk1
Golem1
Insect1
Phyrexian1
Enchantment11
Instant10
Legends6
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Prevent all damage that would be dealt to youLock
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Target player loses the game
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifeloss
Target player loses the game
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Target player loses the game
Near-infinite lifeloss
You can't lose the game due to having 0 or less lifeLock