COMMANDER · DECK
Why swing when value awaits
@naru · 2025-10-15
DECK $
$622.59
MYTHIC
10
RARE
56
UNCOMMON
17
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
8 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·66 CARDS·$489.10
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Creature
23 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
2 cardsInstant
9 cardsLand
21 cardsCURVE
COLOR
TYPES
Land39
Nonbasic25
Basic14
Plains9
Forest8
Mountain6
God1
Creature28
Human6
Warrior4
Halfling3
Elf2
God2
Peasant2
Rabbit2
Soldier2
Spirit2
Artificer1
Beast1
Cat1
Citizen1
Demon1
Dog1
Druid1
Dryad1
Goblin1
Golem1
Insect1
Knight1
Noble1
Orc1
Ranger1
Scout1
Snake1
Toy1
Vampire1
Wizard1
Party5
Instant13
Artifact8
Equipment3
Golem1
Toy1
Enchantment8
Room2
God1
Sorcery8
Legends16
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE