COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
10 cardsInstant
11 cardsLand
34 cardsMONEY CARDS·60 CARDS·$606.40
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Creature
15 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
9 cardsLand
18 cardsCURVE
COLOR
TYPES
Land41
Nonbasic31
Basic10
Forest8
Swamp5
Aura1
Creature28
Elf6
Shaman6
Human4
Elemental3
Snake3
Scout2
Avatar1
Beast1
Centaur1
Cleric1
Demon1
Dinosaur1
Dog1
Druid1
Eldrazi1
Frog1
Golem1
Horror1
Hydra1
Merfolk1
Monk1
Nightmare1
Ooze1
Warrior1
Wizard1
Zombie1
Party3
Instant11
Sorcery10
Arcane1
Artifact7
Equipment2
Golem1
Enchantment6
Aura1
Centaur1
Legends9
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers