COMMANDER · DECK
Gate Control
2019-12-29
BANNED: 1 CARD
DECK $
$535.35
MYTHIC
16
RARE
51
UNCOMMON
7
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
17 cardsInstant
13 cardsLand
40 cardsMONEY CARDS·40 CARDS·$418.22
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Creature
9 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
9 cardsInstant
9 cardsLand
7 cardsCURVE
COLOR
TYPES
Land47
Nonbasic37
Basic10
Gate10
Forest8
Island4
Plains4
Swamp3
Mountain2
Aura1
Dryad1
Creature18
Human5
Snake4
Shaman3
Angel1
Avatar1
Beast1
Centaur1
Cleric1
Crab1
Dryad1
Elf1
Forest1
Frog1
Horror1
Illusion1
Knight1
Monk1
Scout1
Wizard1
Zombie1
Party2
Sorcery17
Instant13
Enchantment5
Aura1
Centaur1
Artifact4
Legends9
Historic13
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Win the game