COMMANDER · DECK
Light Up the Night v2
@Kinger · 2025-09-21
DECK $
$140.46
MYTHIC
5
RARE
24
UNCOMMON
15
COMMON
56
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
14 cardsInstant
17 cardsLand
1 cardsMONEY CARDS·30 CARDS·$98.45
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Creature
8 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
4 cardsInstant
8 cardsCURVE
COLOR
TYPES
Land34
Nonbasic1
Basic33
Mountain33
Djinn1
Monk1
Creature21
Human6
Shaman5
Goblin4
Dragon3
Barbarian2
Dwarf2
Monk2
Pirate2
Warrior2
Wizard2
Devil1
Djinn1
Elemental1
Elf1
Giant1
Minotaur1
Nightmare1
Rogue1
Scout1
Outlaws3
Party5
Instant17
Arcane1
Sorcery14
Artifact8
Equipment3
Enchantment8
Class1
Nightmare1
Legends3
Historic10
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers