COMMANDER · DECK
Copy of - discard
Bracket 3 · Upgraded2020-01-17
DECK $
$290.80
MYTHIC
3
RARE
44
UNCOMMON
26
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
11 cardsInstant
13 cardsLand
17 cardsMONEY CARDS·39 CARDS·$217.56
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Planeswalker
2 cardsCreature
6 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Zur's Weirding + Bloodchief Ascension: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Zur's Weirding + Bloodchief Ascension — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Swamp12
Island9
Mountain4
Artifact14
Book1
Elk1
Golem1
Creature13
Specter3
Demon2
Rogue2
Zombie2
Bolas1
Dragon1
Elder1
Elk1
Faerie1
Golem1
Human1
Shaman1
Vampire1
Wizard1
Outlaws2
Party3
Enchantment13
Instant13
Sorcery11
Planeswalker4
Angrath1
Bolas1
Davriel1
Dragon1
Elder1
Narset1
Legends5
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableYour opponents mill cards instead of drawing themLock