COMMANDER · DECK
FlashHulk
No bracket · Banned2020-01-17
BANNED: 2 CARDS
DECK $
$10,753.07
MYTHIC
7
RARE
62
UNCOMMON
14
COMMON
20
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
19 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
7 cardsInstant
32 cardsLand
29 cardsSIDEBOARD3 CARDS
Creature
2 cardsInstant
1 cardsMONEY CARDS·87 CARDS·$8,599.42
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Creature
17 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
7 cardsInstant
32 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Cephalid Illusionist + Nomads en-Kor — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant32
Land29
Nonbasic28
Basic1
Forest6
Island5
Swamp5
Plains3
Creature21
Elf7
Human7
Druid6
Wizard5
Cleric2
Merfolk2
Soldier2
Beast1
Bird1
Illusion1
Kor1
Monk1
Nomad1
Octopus1
Ranger1
Shaman1
Spirit1
Party7
Artifact7
Sorcery7
Enchantment4
Legends5
Historic11
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game