MetaMox
COMMANDER · DECK

Tasigur

Bracket 4 · Optimized
2020-01-17
Tasigur, the Golden Fang
DECK $
$1,285.88
MYTHIC
13
RARE
77
UNCOMMON
36
COMMON
30
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

17 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

12 cards

Instant

21 cards

Land

31 cards
MONEY CARDS·105 CARDS·$1,013.79
Sign in to save your threshold.

Planeswalker

5 cards

Creature

15 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

14 cards

Instant

26 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • and 9 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 12
ELIGIBILITYCOMMANDER-FAMILY FORMATS
CURVE
10131262153643536+
COLOR
U: 37 pipsB: 18.5 pipsG: 23.5 pipsC: 89 pips
TYPES
Land32
Nonbasic26
Basic6
Forest6
Island5
Swamp5
Desert1
Dryad1
Instant21
Creature18
Human7
Druid5
Elf5
Shaman3
Rogue2
Bird1
Dinosaur1
Dryad1
Elder1
Eldrazi1
Forest1
Sphinx1
Spirit1
Warrior1
Wizard1
Outlaws2
Party4
Sorcery12
Artifact9
Enchantment5
Aura1
Planeswalker4
Ashiok1
Narset1
Oko1
Teferi1
Legends6
Historic15
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Group
Color
View
Comments · 0
No comments yet.