MetaMox
COMMANDER · DECK

Tasigur - The Illusion Of Choice

Bracket 4 · Optimized
2020-01-18
Tasigur, the Golden Fang
DECK $
$1,603.71
MYTHIC
20
RARE
64
UNCOMMON
18
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

20 cards

Enchantment

7 cards

Artifact

2 cards

Sorcery

14 cards

Instant

16 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·88 CARDS·$1,272.25
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Planeswalker

1 card

Creature

20 cards

Enchantment

9 cards

Artifact

1 card

Sorcery

14 cards

Instant

13 cards

Land

30 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
0091132183745576+
COLOR
U: 16 pipsB: 11.5 pipsG: 47.5 pipsC: 114 pips
TYPES
Land40
Nonbasic32
Basic8
Forest9
Island8
Swamp8
Creature21
Human5
Shaman4
Elemental3
Elf2
Snake2
Centaur1
Cleric1
Dinosaur1
Druid1
Dryad1
Elder1
Frog1
Giant1
Horror1
Hydra1
Merfolk1
Monk1
Nymph1
Scout1
Serpent1
Spirit1
Wizard1
Party2
Sorcery18
Instant16
Enchantment9
Aura1
Centaur1
Dryad1
Nymph1
Artifact2
Legends8
Historic10
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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