COMMANDER · DECK
@Dragonbornpiglet · 2025-09-16
DECK $
$1,854.59
MYTHIC
13
RARE
41
UNCOMMON
16
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
8 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
14 cardsInstant
23 cardsLand
23 cardsMONEY CARDS·61 CARDS·$1,473.80
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Planeswalker
3 cardsCreature
9 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
12 cardsInstant
16 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 18 cards not in the pool
BANNED · 4
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land35
Nonbasic21
Basic14
Island11
Plains10
Instant23
Sorcery14
Artifact9
Human1
Soldier1
Creature9
Human6
Wizard4
Cleric2
Advisor1
Halfling1
Merfolk1
Phyrexian1
Praetor1
Soldier1
Party6
Enchantment7
Planeswalker4
Jace1
Narset1
Teferi1
Tezzeret1
Legends8
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Win the game
Win the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Win the game
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