COMMANDER · DECK
Shimmer Zur
No bracket · Banned2020-01-19
107 CARDS (LIMIT 100)BANNED: 2 CARDS
DECK $
$9,001.12
MYTHIC
13
RARE
68
UNCOMMON
19
COMMON
19
COMMAND1 CARD
Creature
1 cardMAIN106 CARDS
Creature
13 cardsEnchantment
7 cardsArtifact
20 cardsSorcery
9 cardsInstant
28 cardsLand
27 cardsMAYBE13 CARDS
Planeswalker
1 cardCreature
2 cardsArtifact
3 cardsSorcery
2 cardsInstant
5 cardsMONEY CARDS·102 CARDS·$7,196.45
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Planeswalker
1 cardCreature
13 cardsEnchantment
5 cardsArtifact
20 cardsSorcery
9 cardsInstant
31 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
20 banned cards
BANNED · 20
CEDH
Not legal
- 21 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
8 banned cards, 36 cards not in the pool
BANNED · 8
NOT IN THE POOL · 36
CURVE
COLOR
TYPES
Land29
Nonbasic25
Basic4
Island6
Swamp6
Plains4
Instant28
Artifact23
Construct1
Human1
Myr1
Soldier1
Creature14
Human7
Wizard4
Rogue3
Cleric1
Construct1
Dauthi1
Drake1
God1
Illusion1
Merfolk1
Myr1
Soldier1
Outlaws3
Party8
Sorcery9
Enchantment8
God1
Legends3
Historic25
LAND PROBABILITY
29 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.9%
TURN 560.6%
TURN 681.6%
TURN 792.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
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