MetaMox
COMMANDER · DECK

All Hail the Creature King

Bracket 3 · Upgraded
2020-01-19
DECK $
$343.18
MYTHIC
8
RARE
57
UNCOMMON
16
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

63 cards
NAMECOSTPRICE

Land

30 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove: locks the table
  • Glacial Chasm + Ramunap Excavator + Wayward Swordtooth: locks the table
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00818212317475116+
COLOR
W: 18 pipsU: 19 pipsB: 23 pipsR: 12 pipsG: 33 pipsC: 135 pips
TYPES
Creature64
Wizard12
Human8
Elf7
Cleric6
Zombie6
Spirit5
Druid4
Merfolk3
Mutant3
Snake3
Angel2
Avatar2
Beast2
Dinosaur2
Elemental2
Horror2
Rogue2
Scout2
Shaman2
Vampire2
Vedalken2
Warrior2
Ally1
Archon1
Assassin1
Bird1
Bringer1
Centaur1
Crab1
Dragon1
Dryad1
Faerie1
Fox1
Giant1
Goblin1
Insect1
Kor1
Lizard1
Minotaur1
Monk1
Noble1
Nymph1
Octopus1
Ooze1
Pirate1
Plant1
Rhino1
Skeleton1
Soldier1
Treefolk1
Outlaws4
Party22
Land36
Nonbasic25
Basic11
Forest13
Plains10
Swamp10
Island9
Mountain8
Desert1
Enchantment1
Dryad1
Nymph1
Legends11
Historic11
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
Destroy all creatures, artifacts, and enchantments opponents control on each of your turns
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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