COMMANDER · DECK
Oracle from sacred shell budget
No bracket · Banned2020-01-19
BANNED: 2 CARDS
DECK $
$2,715.84
MYTHIC
2
RARE
59
UNCOMMON
21
COMMON
22
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
32 cardsLand
30 cardsSIDEBOARD3 CARDS
Creature
1 cardsEnchantment
2 cardsMAYBE1 CARD
Creature
1 cardsMONEY CARDS·88 CARDS·$2,167.28
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Planeswalker
1 cardsCreature
18 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
4 cardsInstant
31 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Cephalid Illusionist + Nomads en-Kor — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant32
Land30
Nonbasic25
Basic5
Forest5
Island5
Swamp3
Plains2
Creature24
Elf9
Druid8
Human5
Wizard5
Cleric2
Merfolk2
Warrior2
Azra1
Beast1
Bird1
Drake1
Kor1
Monk1
Nomad1
Octopus1
Shaman1
Soldier1
Spirit1
Treefolk1
Party9
Sorcery5
Artifact4
Enchantment4
Aura1
Planeswalker1
Jace1
Legends4
Historic8
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Win the game
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game