COMMANDER · DECK
Trigering allies is fun
2020-01-20
DECK $
$1,216.43
MYTHIC
9
RARE
80
UNCOMMON
19
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
24 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
8 cardsInstant
7 cardsLand
35 cardsMAYBE25 CARDS
Creature
6 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
8 cardsInstant
1 cardsLand
3 cardsMONEY CARDS·92 CARDS·$963.24
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Planeswalker
3 cardsCreature
14 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
11 cardsInstant
7 cardsLand
32 cardsCURVE
COLOR
TYPES
Land36
Nonbasic30
Basic6
Forest7
Island6
Mountain6
Swamp6
Plains5
Creature25
Ally22
Human10
Shaman5
Cleric3
Elf3
Wizard3
Merfolk2
Rogue2
Vampire2
Warrior2
Artificer1
Berserker1
Druid1
Elemental1
Goblin1
God1
Horror1
Kor1
Minotaur1
Noble1
Ogre1
Shapeshifter1
Spirit1
Outlaws2
Party10
Enchantment14
God1
Artifact8
Equipment1
Sorcery8
Arcane1
Instant7
Planeswalker3
Gideon1
Venser1
Vivien1
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE