COMMANDER · DECK
111
@SlackJackgu · 2025-09-15
DECK $
$549.44
MYTHIC
8
RARE
39
UNCOMMON
23
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
14 cardsInstant
13 cardsLand
21 cardsMONEY CARDS·47 CARDS·$424.78
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Creature
10 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
7 cardsInstant
5 cardsLand
14 cardsCURVE
COLOR
TYPES
Land33
Nonbasic19
Basic14
Forest10
Mountain6
Creature22
Druid7
Elf5
God2
Human2
Avatar1
Beast1
Bird1
Cat1
Dinosaur1
Dragon1
Elder1
Elemental1
Elk1
Frog1
Giant1
Glimmer1
Goblin1
Horror1
Mercenary1
Mole1
Plant1
Scout1
Shaman1
Snake1
Spirit1
Outlaws1
Sorcery14
Instant13
Artifact11
Equipment4
Enchantment10
Aura6
Avatar1
Elk1
Glimmer1
God1
Horror1
Legends10
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature