metamox
COMMANDER · DECK

Death

2020-01-30
Selenia, Dark Angel
120 CARDS (LIMIT 100)
DECK $
$991.31
MYTHIC
19
RARE
77
UNCOMMON
34
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN119 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

32 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

19 cards

Sorcery

20 cards

Instant

15 cards

Land

15 cards
MONEY CARDS·96 CARDS·$776.54
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Planeswalker

4 cards

Creature

24 cards

Enchantment

16 cards

Artifact

19 cards

Sorcery

12 cards

Instant

14 cards

Land

7 cards
CURVE
00111132253154175236+
COLOR
W: 55 pipsB: 83 pipsC: 268 pips
TYPES
Creature33
Human10
Angel6
Phyrexian5
Wizard5
Cleric3
Soldier3
Demon2
Horror2
Insect2
Spirit2
Advisor1
Avatar1
Bird1
God1
Imp1
Minion1
Monk1
Nightmare1
Plant1
Rebel1
Skeleton1
Thrull1
Vampire1
Wall1
Zombie1
Party8
Artifact22
Equipment3
Insect2
Phyrexian2
Angel1
Sorcery20
Enchantment18
Aura1
Curse1
God1
Instant15
Land15
Nonbasic15
Gate1
Planeswalker1
Sorin1
Legends14
Historic33
LAND PROBABILITY
15 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 463.1%
TURN 591.2%
TURN 698.4%
TURN 799.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Each opponent loses the gameNear-infinite lifeloss
Prevent all damage that would be dealt to youLock
Near-infinite lifeloss for target opponent
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifeloss
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
You can't lose the game due to having 0 or less lifeLock
Near-infinite lifeloss for target opponent
Group
Color
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