COMMANDER · DECK
Experimenting with Discard
@Meakel23 · 2025-09-07
DECK $
$218.19
MYTHIC
5
RARE
35
UNCOMMON
27
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
10 cardsInstant
16 cardsLand
22 cardsMONEY CARDS·38 CARDS·$158.76
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Creature
13 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
5 cardsInstant
6 cardsLand
6 cardsCURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Swamp7
Island6
Mountain6
Cave1
Creature26
Human9
Villain7
Goblin5
Pirate3
Wizard3
Incarnation2
Rogue2
Shapeshifter2
Advisor1
Avatar1
Badger1
Beast1
Bird1
Demon1
Dinosaur1
Elder1
Elemental1
Faerie1
Merfolk1
Minion1
Minotaur1
Mutant1
Scientist1
Shaman1
Shark1
Spirit1
Vampire1
Warrior1
Zombie1
Outlaws5
Party6
Instant16
Artifact10
Cave1
Vehicle1
Sorcery10
Enchantment5
Saga1
Legends17
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging