COMMANDER · DECK
20 ways to lose
@Billy47922 · 2025-08-10
DECK $
$265.29
MYTHIC
8
RARE
26
UNCOMMON
20
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
22 cardsArtifact
5 cardsSorcery
3 cardsInstant
1 cardsLand
31 cardsMONEY CARDS·39 CARDS·$197.74
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Creature
8 cardsEnchantment
16 cardsArtifact
4 cardsSorcery
1 cardsInstant
1 cardsLand
9 cardsCURVE
COLOR
TYPES
Land51
Nonbasic26
Basic25
Gate23
Forest5
Island5
Mountain5
Plains5
Swamp5
Enchantment33
Shrine16
Aura2
Nymph2
Druid1
Dryad1
God1
Human1
Monk1
Snake1
Creature18
Shrine6
Human3
Druid2
Nymph2
Wizard2
Beast1
Cat1
Construct1
Dryad1
Elf1
God1
Merfolk1
Monk1
Noble1
Shaman1
Snake1
Treefolk1
Party2
Artifact6
Equipment2
Construct1
Sorcery3
Instant1
Legends24
Historic29
LAND PROBABILITY
51 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.9%
TURN 515.5%
TURN 629.8%
TURN 745.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Win the game at the beginning of your next upkeep