COMMANDER · DECK
active rog si pile
@SenseiCarstolio · 2025-07-14
DECK $
$6,655.81
MYTHIC
15
RARE
55
UNCOMMON
15
COMMON
15
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
6 cardsEnchantment
7 cardsArtifact
19 cardsSorcery
18 cardsInstant
23 cardsLand
25 cardsMONEY CARDS·87 CARDS·$5,320.76
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Creature
8 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
16 cardsInstant
21 cardsLand
21 cardsCURVE
COLOR
TYPES
Land25
Nonbasic21
Basic4
Island6
Mountain5
Swamp5
Instant23
Artifact21
Equipment1
God1
Human1
Sorcery18
Creature8
Rogue2
Wizard2
Archer1
Dauthi1
Faerie1
God1
Human1
Kobold1
Merfolk1
Orc1
Otter1
Warrior1
Outlaws2
Party5
Enchantment7
Background1
Legends10
Historic26
LAND PROBABILITY
25 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.3%
TURN 565.1%
TURN 685.0%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Exile your libraryWin the game
Win the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite self-millNear-infinite storm count