metamox
COMMANDER · DECK

fool

@Kenshine · 2025-07-03
Flubs, the Fool
DECK $
$943.69
MYTHIC
7
RARE
50
UNCOMMON
13
COMMON
30
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

11 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

10 cards

Instant

15 cards

Land

26 cards
MONEY CARDS·63 CARDS·$747.35
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

10 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

5 cards

Instant

12 cards

Land

21 cards
CURVE
2022115293541526+
COLOR
U: 19 pipsR: 13.5 pipsG: 21.5 pipsC: 62 pips
TYPES
Land43
Nonbasic23
Basic20
Forest12
Island12
Mountain11
Instant15
Creature12
Wizard3
Human2
Scout2
Snake2
Centaur1
Druid1
Elf1
Frog1
Horror1
Kraken1
Merfolk1
Monk1
Moonfolk1
Shaman1
Tamiyo1
Treefolk1
Party3
Enchantment11
Aura1
Centaur1
Druid1
Snake1
Artifact10
Equipment2
Sorcery10
Planeswalker2
Moonfolk1
Tamiyo1
Wizard1
Wrenn1
Legends7
Historic17
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Group
Color
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