COMMANDER · DECK
Theory wandering minstral
@Terrareaper · 2025-06-13
DECK $
$516.23
MYTHIC
11
RARE
45
UNCOMMON
19
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
9 cardsInstant
10 cardsLand
43 cardsMONEY CARDS·51 CARDS·$401.22
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Planeswalker
1 cardsCreature
11 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
3 cardsInstant
7 cardsLand
22 cardsCURVE
COLOR
TYPES
Land47
Nonbasic38
Basic9
Town17
Forest8
Island7
Adventure5
Swamp5
Plains4
Mountain2
Vehicle1
Creature23
Elemental7
Human5
Beast3
Druid2
Elf2
Monk2
Noble2
Scout2
Advisor1
Avatar1
Bard1
Boar1
Dryad1
Elk1
Horror1
Insect1
Knight1
Merfolk1
Nissa1
Nymph1
Shapeshifter1
Sloth1
Snake1
Sorcery13
Adventure4
Town4
Instant11
Adventure1
Town1
Artifact8
Town1
Vehicle1
Enchantment5
Avatar1
Class1
Dryad1
Horror1
Nymph1
Planeswalker2
Elf1
Nissa1
Scout1
Wrenn1
Legends16
Historic23
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE