COMMANDER · DECK
NEKUSAR group slug
Bracket 4 · Optimized@Colour_blind946 · 2025-03-17
DECK $
$1,146.71
MYTHIC
7
RARE
55
UNCOMMON
20
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
15 cardsArtifact
11 cardsSorcery
10 cardsInstant
12 cardsLand
26 cardsMONEY CARDS·72 CARDS·$909.37
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Creature
14 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
9 cardsInstant
10 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 28 cards not in the pool
BANNED · 2
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Island8
Swamp8
Mountain7
God1
Creature17
Human3
Phyrexian3
Faerie2
Horror2
Spirit2
Wizard2
Zombie2
Archer1
Assassin1
Construct1
Demon1
God1
Hag1
Illusion1
Knight1
Orc1
Praetor1
Rogue1
Tyranid1
Outlaws2
Party3
Enchantment16
Hag1
Artifact13
Book2
Phyrexian2
Construct1
Equipment1
Horror1
Instant13
Sorcery10
Legends6
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite mill
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
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