COMMANDER · DECK
She-Hulk
Bracket 3 · Upgraded@Extratoe · 2026-06-14
DECK $
$742.24
MYTHIC
12
RARE
46
UNCOMMON
14
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
9 cardsInstant
12 cardsLand
19 cardsMONEY CARDS·47 CARDS·$581.92
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Creature
16 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
4 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + Pariah's Shield: locks the table
- Stuffy Doll + Pariah: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + Pariah's Shield — Bracket 3, locks the table
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + With Great Power . . . — Bracket 3, early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + Pariah — Bracket 3, locks the table
- Anti-Venom, Horrifying Healer + With Great Power . . . — Bracket 3, locks the table
- Anti-Venom, Horrifying Healer + Gideon's Sacrifice — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Forest12
Plains12
Aura1
Golem1
Creature28
Human7
Dinosaur5
Hero5
Angel3
Soldier3
Druid2
Elf2
Advisor1
Ape1
Bird1
Cleric1
Construct1
Demigod1
Gamma1
Golem1
Insect1
Monk1
Mutant1
Shaman1
Squirrel1
Symbiote1
Turtle1
Warrior1
Wurm1
Party2
Instant13
Artifact10
Equipment4
Construct1
Golem1
Human1
Soldier1
Spacecraft1
Enchantment9
Aura7
Sorcery9
Arcane1
Legends14
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Infinite damage to most creatures
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock