COMMANDER · DECK
Urza (5)
Bracket 4 · Optimized2020-04-15
ONLY 91 CARDS
DECK $
$10,035.82
MYTHIC
21
RARE
58
UNCOMMON
27
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN90 CARDS
Planeswalker
3 cardsCreature
6 cardsEnchantment
3 cardsArtifact
25 cardsSorcery
5 cardsInstant
20 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMAYBE45 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
3 cardsInstant
11 cardsLand
5 cardsMONEY CARDS·82 CARDS·$8,020.91
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Planeswalker
2 cardsCreature
15 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
6 cardsInstant
20 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic22
Basic7
Island7
Desert1
Saga1
Urza's1
Weird1
Artifact28
Phyrexian2
Horror1
Shapeshifter1
Vehicle1
Instant21
Creature7
Artificer2
Phyrexian2
Detective1
Drake1
Horror1
Human1
Shapeshifter1
Sphinx1
Vedalken1
Weird1
Sorcery6
Enchantment4
Aura1
Saga1
Urza's1
Planeswalker3
Tezzeret2
Narset1
Legends11
Historic38
LAND PROBABILITY
28 LANDS · 90 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.1%
TURN 552.3%
TURN 674.8%
TURN 788.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce