COMMANDER · DECK
Tuvasa 2.0
Bracket 4 · Optimized2020-06-22
105 CARDS (LIMIT 100)
DECK $
$5,650.86
MYTHIC
10
RARE
82
UNCOMMON
17
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN104 CARDS
Planeswalker
3 cardsCreature
20 cardsEnchantment
33 cardsSorcery
3 cardsInstant
14 cardsLand
24 cardsMAYBE25 CARDS
Creature
8 cardsEnchantment
10 cardsInstant
6 cardsLand
1 cardsMONEY CARDS·96 CARDS·$4,508.84
Sign in to save your threshold.
Planeswalker
3 cardsCreature
24 cardsEnchantment
31 cardsSorcery
2 cardsInstant
16 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Enchanted Evening + Calming Verse: mass land denial
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Enchanted Evening + Calming Verse — Bracket 4, mass land denial
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Enchantment39
Aura10
God2
Centaur1
Dryad1
Human1
Nymph1
Spirit1
Land31
Nonbasic21
Basic10
Forest9
Island7
Plains6
Creature21
Human7
Druid6
Bird2
Centaur2
God2
Shaman2
Spirit2
Dryad1
Elf1
Merfolk1
Monk1
Nymph1
Ouphe1
Satyr1
Soldier1
Treefolk1
Warrior1
Wizard1
Party2
Instant14
Planeswalker3
Narset1
Oko1
Teferi1
Sorcery3
Legends10
Historic10
LAND PROBABILITY
31 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.0%
TURN 555.0%
TURN 677.0%
TURN 789.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control