COMMANDER · DECK
GoL0S 2.0: Aperture Science Companion Projekt
No bracket · Banned2020-05-27
101 CARDS (LIMIT 100)BANNED: 3 CARDS
DECK $
$1,247.09
MYTHIC
4
RARE
50
UNCOMMON
17
COMMON
30
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
10 cardsInstant
28 cardsLand
28 cardsMONEY CARDS·63 CARDS·$986.14
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Creature
5 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
6 cardsInstant
17 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 3 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 3
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Soulfire Grand Master + Dramatic Reversal — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
3 banned cards
BANNED · 3
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Not legal
- 3 banned cards
BANNED · 3
BRAWL (HISTORIC)
Not legal
3 banned cards, 31 cards not in the pool
BANNED · 3
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land30
Nonbasic24
Basic6
Island9
Forest6
Mountain4
Plains3
Swamp2
Instant28
Creature17
Human7
Druid6
Wizard3
Beast1
Bird1
Cleric1
Elemental1
Elf1
Elk1
Goblin1
Lizard1
Merfolk1
Monk1
Pirate1
Satyr1
Scout1
Treefolk1
Zombie1
Outlaws1
Party4
Sorcery10
Enchantment9
Aura5
Artifact8
Scout1
Legends2
Historic9
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana permanents you control can produce
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite colored manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored mana
Infinite self-millNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
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