COMMANDER · DECK
4 - Keeper of Fables {W|U|G}
Bracket 4 · Optimized2020-06-28
114 CARDS (LIMIT 100)ILLEGAL: 8 CARDSSINGLETON: 2 CARDS
DECK $
$3,010.39
MYTHIC
26
RARE
64
UNCOMMON
21
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN113 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
6 cardsInstant
20 cardsLand
33 cardsSIDEBOARD11 CARDS
Creature
4 cardsEnchantment
1 cardsInstant
2 cardsLand
4 cardsMAYBE15 CARDS
Creature
5 cardsEnchantment
2 cardsArtifact
1 cardsInstant
6 cardsLand
1 cardsMONEY CARDS·94 CARDS·$2,385.42
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Planeswalker
1 cardsCreature
24 cardsEnchantment
11 cardsArtifact
1 cardsSorcery
6 cardsInstant
24 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Intruder Alarm + Stonecloaker: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Intruder Alarm + Stonecloaker — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Shrieking Drake + Earthcraft + Chulane, Teller of Tales — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature40
Human9
Druid7
Elf6
Illusion5
Zombie4
Bird3
Beast2
Drake2
Shaman2
Soldier2
Wizard2
Adventure1
Ape1
Cat1
Cleric1
Elephant1
Elk1
Faerie1
Glimmer1
Kor1
Monk1
Ooze1
Ouphe1
Ranger1
Rogue1
Snake1
Spirit1
Outlaws1
Party4
Land33
Nonbasic26
Basic7
Forest6
Island5
Plains5
Instant21
Adventure1
Faerie1
Rogue1
Enchantment11
Elk1
Glimmer1
Human1
Artifact6
Food1
Human1
Soldier1
Treasure1
Sorcery6
Planeswalker1
Oko1
Legends6
Historic12
LAND PROBABILITY
33 LANDS · 113 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.2%
TURN 678.0%
TURN 790.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite ETBInfinite LTBInfinite storm countNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countPut all lands from your hand and library onto the battlefield
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures