COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
12 cardsInstant
8 cardsLand
36 cardsMONEY CARDS·62 CARDS·$620.06
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Creature
16 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
7 cardsInstant
5 cardsLand
25 cardsCURVE
COLOR
TYPES
Land50
Nonbasic37
Basic13
Forest14
Cave3
Desert2
Druid1
Dryad1
Elf1
Gate1
Urza's1
Creature20
Elf5
Eldrazi4
Beast3
Druid2
Human2
Shaman2
Snake2
Bear1
Centaur1
Cleric1
Detective1
Dryad1
Elemental1
Forest1
Fungus1
Monk1
Noble1
Sloth1
Treefolk1
Warrior1
Party2
Sorcery15
Eldrazi1
Enchantment8
Aura2
Case1
Centaur1
Room1
Instant8
Artifact5
Vehicle1
Legends11
Historic16
LAND PROBABILITY
48 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 46.4%
TURN 519.4%
TURN 635.9%
TURN 752.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock