COMMANDER · DECK
@Mookiebear75 · 2025-04-01
DECK $
$832.74
MYTHIC
15
RARE
53
UNCOMMON
18
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
37 cardsEnchantment
4 cardsArtifact
16 cardsSorcery
4 cardsInstant
2 cardsLand
31 cardsMONEY CARDS·67 CARDS·$657.28
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Planeswalker
1 cardsCreature
23 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
3 cardsInstant
1 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kinnan, Bonder Prodigy + Basalt Monolith: early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- The Enigma Jewel // Locus of Enlightenment + Basalt Monolith: early two-card combo, with no mana to spend
- and 19 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- The Enigma Jewel // Locus of Enlightenment + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Marvin, Murderous Mimic + Ioreth of the Healing House — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Patrol Signaler + Biomancer's Familiar — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Patrol Signaler + Agatha of the Vile Cauldron — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Staff of Domination — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Patrol Signaler + Zirda, the Dawnwaker — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Patrol Signaler + Training Grounds — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Freed from the Real — Bracket 3, early two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Knacksaw Clique + Biomancer's Familiar — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Knacksaw Clique + Agatha of the Vile Cauldron — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Knacksaw Clique + Zirda, the Dawnwaker — Bracket 3, early arguably two-card combo, with no mana to spend
- Tazri, Stalwart Survivor + Knacksaw Clique + Training Grounds — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Lithoform Engine — Bracket 3, early arguably two-card combo, for four mana or less
- Omen Hawker + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature38
Human14
Druid6
Wizard5
Elf4
Cleric3
Merfolk3
Faerie2
God2
Rogue2
Shaman2
Shapeshifter2
Warrior2
Advisor1
Angel1
Bard1
Bird1
Boar1
Construct1
Dinosaur1
Elder1
Elemental1
Fox1
Goblin1
Halfling1
Kithkin1
Knight1
Mutant1
Noble1
Octopus1
Pilot1
Soldier1
Spirit1
Toy1
Treefolk1
Warlock1
Changeling1
Outlaws3
Party12
Land35
Nonbasic26
Basic9
Forest10
Island8
Plains8
Mountain7
Swamp3
Artifact18
Equipment3
Construct1
Toy1
Sorcery5
Enchantment4
Aura1
Instant2
Planeswalker1
Tyvar1
Legends25
Historic37
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite colorless mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendExile each opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendExile each opponent's library
Exile your library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendExile each opponent's library
Bracket 3 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendExile each opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETB
Exile each opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield