COMMANDER · DECK
unwinnable game
Bracket 4 · Optimized@akrwen · 2025-02-24
DECK $
$2,697.48
MYTHIC
12
RARE
65
UNCOMMON
13
COMMON
10
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
20 cardsArtifact
2 cardsSorcery
6 cardsInstant
25 cardsLand
33 cardsMONEY CARDS·77 CARDS·$2,150.70
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Creature
11 cardsEnchantment
16 cardsArtifact
2 cardsSorcery
5 cardsInstant
22 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Living Plane + Humility: mass land denial
- Night of Souls' Betrayal + Humility: locks the table
- Solemnity + Nine Lives: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Living Plane + Humility — Bracket 4, mass land denial
- Night of Souls' Betrayal + Humility — Bracket 3, locks the table
- Solemnity + Nine Lives — Bracket 3, locks the table
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic29
Basic4
Forest7
Island7
Plains7
Swamp7
Instant25
Enchantment22
Aura3
Dryad1
Human1
Creature13
Human6
Wizard3
Druid2
Elf2
Bird1
Cleric1
Dryad1
Merfolk1
Mutant1
Shaman1
Soldier1
Spirit1
Party4
Sorcery6
Artifact3
Human1
Soldier1
Planeswalker1
Calix1
Legends10
Historic13
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableAll creatures die upon enteringLock
Bracket 4 · mass land denialLockLands are 1/1 creatures that can't tap for manaMass Land Denial
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock