MetaMox
COMMANDER · DECK

Kelsien ping and swing

Bracket 3 · Upgraded
2020-04-13
NO COMMANDER
DECK $
$482.57
MYTHIC
6
RARE
46
UNCOMMON
22
COMMON
24
MAIN100 CARDS

Creature

23 cards

Enchantment

10 cards

Artifact

16 cards

Sorcery

4 cards

Instant

10 cards

Land

20 cards
MONEY CARDS·51 CARDS·$372.62
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Creature

14 cards

Enchantment

5 cards

Artifact

12 cards

Sorcery

3 cards

Instant

4 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Thornbite Staff + Viridian Longbow + Basilisk Collar: locks the table
  • Thornbite Staff + Viridian Longbow + Gorgon Flail: locks the table
  • Thornbite Staff + Viridian Longbow + Aspect of Gorgon: locks the table
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
CURVE
0061142213748576+
COLOR
W: 17 pipsB: 36 pipsR: 23 pipsC: 139 pips
TYPES
Land37
Nonbasic17
Basic20
Mountain9
Swamp9
Plains8
Creature23
Human8
Assassin2
Goblin2
Incarnation2
Kor2
Nightmare2
Soldier2
Warrior2
Angel1
Artificer1
Avatar1
Berserker1
Cat1
Cleric1
Demon1
Dinosaur1
Eldrazi1
God1
Horror1
Knight1
Rogue1
Samurai1
Troll1
Vampire1
Outlaws3
Party4
Artifact16
Equipment11
Shaman1
Enchantment12
Aura3
God1
Human1
Soldier1
Instant10
Sorcery4
Legends9
Historic24
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedTarget opponent loses the game
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableDestroy each creature that enters the battlefield under an opponent's controlDestroy any number of creatures opponents controlLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Group
Color
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