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COMMANDER · DECK

Yasova

Bracket 4 · Optimized
2020-06-11
Yasova Dragonclaw
103 CARDS (LIMIT 100)
DECK $
$1,004.86
MYTHIC
3
RARE
53
UNCOMMON
19
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN102 CARDS

Creature

21 cards

Enchantment

12 cards

Artifact

13 cards

Sorcery

8 cards

Instant

15 cards

Land

26 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·53 CARDS·$785.76
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Creature

11 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

7 cards

Instant

7 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
00121272183444546+
COLOR
U: 33 pipsR: 23 pipsG: 24 pipsC: 104 pips
TYPES
Land33
Nonbasic23
Basic10
Forest7
Mountain6
Island5
Creature22
Human8
Shaman3
Wizard3
Dragon2
Goblin2
Lizard2
Pirate2
Shapeshifter2
Warrior2
Berserker1
Bird1
Cleric1
Dinosaur1
Druid1
Elf1
Minotaur1
Phyrexian1
Rogue1
Scout1
Siren1
Spirit1
Outlaws3
Party7
Instant15
Artifact14
Equipment2
Phyrexian1
Shapeshifter1
Enchantment12
Aura6
Sorcery8
Legends7
Historic21
LAND PROBABILITY
33 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.3%
TURN 671.9%
TURN 786.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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