COMMANDER · DECK
DoomFrog Cedh
Bracket 4 · Optimized@The Bumfuzzler · 2025-03-20
120 CARDS (LIMIT 100)
DECK $
$8,172.79
MYTHIC
28
RARE
69
UNCOMMON
17
COMMON
6
COMMAND1 CARD
Creature
1 cardMAIN119 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
15 cardsSorcery
11 cardsInstant
30 cardsBattle
1 cardLand
29 cardsMONEY CARDS·108 CARDS·$6,534.77
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Creature
26 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
8 cardsInstant
28 cardsBattle
1 cardLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Doomsday + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
20 banned cards
BANNED · 20
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 23 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 28 cards not in the pool
BANNED · 7
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Instant31
Trap1
Land29
Nonbasic29
Island5
Swamp5
Forest4
Desert1
Creature28
Wizard6
Human4
Druid3
Elf3
Faerie3
Rogue3
Spirit3
Bird2
Frog2
Noble2
Archer1
Avatar1
Bard1
Citizen1
Dinosaur1
Dryad1
Elk1
Glimmer1
Halfling1
Horror1
Insect1
Kraken1
Merfolk1
Nymph1
Orc1
Otter1
Phyrexian1
Praetor1
Shaman1
Shapeshifter1
Siege1
Sphinx1
Outlaws3
Party9
Artifact15
Sorcery12
Avatar1
Enchantment9
Dryad1
Elk1
Glimmer1
Nymph1
Battle1
Dinosaur1
Siege1
Legends14
Historic24
LAND PROBABILITY
29 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.2%
TURN 567.1%
TURN 686.3%
TURN 795.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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