COMMANDER · DECK
Fool of a Took!
@Mdusty
101 CARDS (LIMIT 100)
DECK $
$1,363.51
MYTHIC
26
RARE
69
UNCOMMON
23
COMMON
42
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
7 cardsInstant
17 cardsLand
11 cardsSIDEBOARD16 CARDS
Planeswalker
1 cardsCreature
7 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
2 cardsLand
1 cardsMAYBE43 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
5 cardsInstant
5 cardsLand
2 cardsMONEY CARDS·92 CARDS·$1,073.82
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Planeswalker
2 cardsCreature
23 cardsEnchantment
16 cardsArtifact
18 cardsSorcery
7 cardsInstant
18 cardsLand
8 cardsCURVE
COLOR
TYPES
Land35
Nonbasic8
Basic27
Plains12
Swamp8
Forest7
Creature19
Angel4
Halfling4
Human3
Advisor2
Bird2
Elf2
Plant2
Citizen1
Druid1
Dryad1
Frog1
Glimmer1
Horror1
Monk1
Nymph1
Peasant1
Scout1
Sheep1
Soldier1
Instant17
Artifact15
Angel1
Book1
Human1
Soldier1
Enchantment13
Aura1
Dryad1
Glimmer1
Nymph1
Sheep1
Sorcery7
Legends10
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite card drawInfinite draw triggersNear-infinite tapped Treasure tokens
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target opponent loses the game
Prevent all damage that would be dealt to youLock
Win the game at the beginning of your next upkeep
Infinite card draw
Infinite card draw
You are unable to lose the game due to damage or lifelossLock
Win the game at the beginning of your next upkeep
Infinite lifeloss
Target player loses the game on each of your turns
Target opponent loses the game
Target player loses the game on each of your turns
Infinite card draw
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Infinite card draw
Infinite card draw
Target player loses the game on each of your turns
Win the game
You can't lose the game due to having 0 or less lifeLock
Infinite card draw
Prevent all damage that would be dealt to youLock