INSTANT
Savage Summoning
This spell can't be countered.
The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
Loading recent decks…
- WWizards of the Coast2013-07-01Official RulingYou don’t choose a creature card when Savage Summoning resolves. Rather, it applies to the next creature card you cast that turn, even if you cast it at a time when you normally could cast a creature and even if you cast it from a zone other than your hand.
- WWizards of the Coast2013-07-01Official RulingIf you cast multiple Savage Summonings in succession, they’ll apply to the next creature spell you cast. That creature will enter the battlefield with that many additional +1/+1 counters on it.
- WWizards of the Coast2013-07-01Official RulingSpells that would counter Savage Summoning or the relevant creature spell can still be cast. They won’t counter the spell, but any additional effects they have will happen.
Rulings via Scryfall
COMMENTS · 0
No comments yet.