COMMANDER · DECK
The Macuahuitl of Vengence
Bracket 4 · Optimized@BearwithBread · 2025-05-07
DECK $
$7,239.36
MYTHIC
19
RARE
53
UNCOMMON
17
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
13 cardsInstant
14 cardsLand
25 cardsMONEY CARDS·86 CARDS·$5,785.84
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Planeswalker
2 cardsCreature
26 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
9 cardsInstant
12 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Squee, the Immortal + Food Chain: early two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
- Dualcaster Mage + Heat Shimmer: arguably two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Squee, the Immortal + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature29
Human7
Shaman3
Wizard3
Dinosaur2
Dragon2
Eldrazi2
Elf2
Goblin2
Spirit2
Advisor1
Ape1
Avatar1
Bird1
Citizen1
Djinn1
Druid1
Dryad1
Elder1
Elk1
Forest1
Glimmer1
God1
Golem1
Halfling1
Monk1
Monkey1
Ogre1
Orc1
Phyrexian1
Pirate1
Plant1
Wall1
Warrior1
Outlaws1
Party4
Land28
Nonbasic28
Forest4
Mountain3
Djinn1
Druid1
Dryad1
Elf1
Gate1
Monk1
Artifact14
God1
Golem1
Instant14
Arcane1
Sorcery14
Avatar1
Enchantment7
Elk1
Glimmer1
Human1
Planeswalker2
Chandra1
Minsc1
Legends15
Historic27
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite colored mana that can only be spent to cast creature spellsInfinite ETBInfinite LTBInfinite storm count
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers