COMMANDER · DECK
Wayta Spite Damage
Bracket 4 · Optimized@MikeRocksTheBoat · 2026-09-25
DECK $
$402.07
MYTHIC
10
RARE
39
UNCOMMON
28
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
4 cardsInstant
10 cardsLand
32 cardsMONEY CARDS·39 CARDS·$305.26
Sign in to save your threshold.
Creature
10 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
1 cardsInstant
5 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Wayta, Trainer Prodigy + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Boros Reckoner: early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Spitemare: early two-card combo, with no mana to spend
- and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
- Wayta, Trainer Prodigy + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Cacophodon + Brash Taunter — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Boros Reckoner + Rite of Passage — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Spitemare + Rite of Passage — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Dawnsire, Sunstar Dreadnought — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Cacophodon + Polyraptor — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Cacophodon — Bracket 3, early arguably two-card combo, with no mana to spend
- Raphael, Ninja Destroyer + Dawnsire, Sunstar Dreadnought — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Raphael, Ninja Destroyer + Pyrohemia — Bracket 3, early arguably two-card combo, for four mana or less
- Polyraptor + Aether Flash — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature38
Dinosaur10
Human5
Insect4
Beast2
Goblin2
Horror2
Spirit2
Warrior2
Angel1
Barbarian1
Berserker1
Boar1
Camel1
Chimera1
Cleric1
Construct1
Dragon1
Druid1
Elemental1
Gamma1
Hero1
Hydra1
Jellyfish1
Knight1
Minotaur1
Mutant1
Ninja1
Phyrexian1
Plant1
Spider1
Turtle1
Villain1
Wall1
Werewolf1
Wizard1
Party4
Land38
Nonbasic29
Basic9
Forest14
Mountain13
Plains13
Desert1
Instant14
Artifact6
Equipment3
Construct1
Spacecraft1
Sorcery6
Enchantment5
Aura1
Legends9
Historic12
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS31 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite mana permanents you control can produce
ADDITIONAL REQUIREMENTS
Permanent tapping to deal damage to any target
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on certain creaturesInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Near-infinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite ETB
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on certain creaturesInfinite damage
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite red mana
Infinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Near-infinite damage to one opponent
Near-infinite damage to one opponent
+ 82 CARDS NOT IN PRECON
+ Aether Flash+ Alpine Meadow+ Arcbond+ Arctic Treeline+ Arid Mesa+ Bala Ged Recovery+ Black Panther, Most Dangerous+ Blasphemous Act+ Boros Reckoner+ Brash Taunter+ Broodhatch Nantuko+ Cacophodon+ Caltrops+ Cinderclasm+ Coalhauler Swine+ Commercial District+ Darksteel Plate+ Dawn's Truce+ Dawnsire, Sunstar Dreadnought+ Desert+ Donna Noble+ Dromad Purebred+ Druid's Call+ Earthquake+ Elegant Parlor+ Fire Ants+ Fire Magic+ Flawless Maneuver+ Flumph+ Frilled Deathspitter+ Gideon's Sacrifice+ Hammer of Nazahn+ Heroic Intervention+ Heroic Sacrifice+ Hexhaven Invigorator+ Highland Forest+ Hornet Nest+ Ill-Tempered Loner+ Imperial Ceratops+ Jetmir's Garden+ Kami of the Honored Dead+ Kazuul's Fury+ Khalni Ambush+ Lush Portico+ Metropolis Reformer+ Mithril Coat+ Mogg Maniac+ Overgrown Armasaur+ Phyrexian Vindicator+ Polyraptor+ Powerstone Minefield+ Pyrohemia+ Radiant Grove+ Raphael, Ninja Destroyer+ Raptor Hatchling+ Ravenous Daggertooth+ Razorgrass Ambush+ Red Hulk+ Reliquary Tower+ Rite of Passage+ Saber Ants+ Sacred Foundry+ Sacred Peaks+ Screaming Nemesis+ Shake the Foundations+ Shatterskull Smashing+ Sorrow's Path+ Spikefield Hazard+ Spitemare+ Sporeweb Weaver+ Sprouting Phytohydra+ Stomping Ground+ Strength of Will+ Stuffy Doll+ Temple Garden+ Truefire Captain+ Vrondiss, Rage of Ancients+ Wall of Hope+ Wildfire Howl+ Windswept Heath+ Wooded Foothills+ Wooded Ridgeline
- 75 PRECON CARDS NOT IN DECK
- Akroma's Will- Apex Altisaur- Arcane Signet- Arch of Orazca- Atzocan Seer- Bronzebeak Foragers- Chandra's Ignition- Clifftop Retreat- Cultivate- Curious Altisaur- Deathgorge Scavenger- Descendants' Path- Dinosaur Egg- Drover of the Mighty- Earthshaker Dreadmaw- Etali, Primal Storm- Evolving Wilds- Farseek- Fortified Village- From the Rubble- Furycalm Snarl- Game Trail- Generous Gift- Itzquinth, Firstborn of Gishath- Ixalli's Lorekeeper- Jungle Shrine- Kessig Wolf Run- Kinjalli's Sunwing- Lifecrafter's Bestiary- Majestic Heliopterus- Marauding Raptor- Migration Path- Mosswort Bridge- Myriad Landscape- Otepec Huntmaster- Pantlaza, Sun-Favored- Path of Ancestry- Path to Exile- Progenitor's Icon- Quartzwood Crasher- Raging Regisaur- Raging Swordtooth- Rampaging Brontodon- Rampant Growth- Regal Behemoth- Regisaur Alpha- Return of the Wildspeaker- Rhythm of the Wild- Rishkar's Expertise- Rogue's Passage- Runic Armasaur- Savage Stomp- Scion of Calamity- Secluded Courtyard- Shifting Ceratops- Sol Ring- Sunfrill Imitator- Temple Altisaur- Temple of the False God- Terramorphic Expanse- Thrashing Brontodon- Thriving Bluff- Thriving Grove- Thriving Heath- Thunderherd Migration- Thundering Spineback- Topiary Stomper- Unclaimed Territory- Verdant Sun's Avatar- Wakening Sun's Avatar- Wayward Swordtooth- Wrathful Raptors- Xenagos, God of Revels- Zacama, Primal Calamity- Zetalpa, Primal Dawn