MetaMox
COMMANDER · DECK

Zur Mugen

No bracket · Banned
2020-04-30
Zur the Enchanter
BANNED: 1 CARD
DECK $
$6,877.81
MYTHIC
4
RARE
74
UNCOMMON
22
COMMON
14
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

13 cards

Enchantment

12 cards

Artifact

9 cards

Sorcery

6 cards

Instant

24 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·96 CARDS·$5,496.06
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Planeswalker

3 cards

Creature

14 cards

Enchantment

15 cards

Artifact

10 cards

Sorcery

6 cards

Instant

24 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
40171192163744506+
COLOR
W: 22 pipsU: 42 pipsB: 20 pipsC: 63 pips
TYPES
Land32
Nonbasic26
Basic6
Island6
Plains6
Swamp6
Instant24
Creature14
Human10
Wizard8
Rogue2
Bird1
Cleric1
Drake1
Merfolk1
Monk1
Vampire1
Outlaws2
Party11
Enchantment12
Aura1
Artifact9
Sorcery6
Planeswalker3
Ashiok1
Jace1
Teferi1
Legends7
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
Color
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