MetaMox
COMMANDER · DECK

phenax

Bracket 4 · Optimized
@Erynga · 2025-05-25
Phenax, God of Deception
DECK $
$2,524.44
MYTHIC
17
RARE
52
UNCOMMON
19
COMMON
12
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

10 cards

Artifact

18 cards

Sorcery

7 cards

Instant

8 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$2,012.42
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Creature

15 cards

Enchantment

9 cards

Artifact

13 cards

Sorcery

7 cards

Instant

8 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zellix, Sanity Flayer + Intruder Alarm + Phenax, God of Deception: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
1081222143943586+
COLOR
U: 37 pipsB: 43 pipsC: 125 pips
TYPES
Land34
Nonbasic27
Basic7
Island8
Swamp6
Saga1
Urza's1
Creature23
God3
Horror3
Human3
Crab2
Phyrexian2
Shapeshifter2
Wizard2
Adventure1
Advisor1
Avatar1
Bat1
Cleric1
Dauthi1
Eldrazi1
Juggernaut1
Leviathan1
Mutant1
Nightmare1
Octopus1
Pirate1
Praetor1
Rogue1
Spirit1
Zombie1
Outlaws2
Party4
Artifact20
Equipment1
Juggernaut1
Phyrexian1
Shapeshifter1
Vehicle1
Enchantment12
Aura1
God1
Room1
Saga1
Urza's1
Instant9
Sorcery8
Adventure1
Nightmare1
Legends21
Historic39
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you controlInfinite copies of abilities you control on the stack
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-millNear-infinite creature tokensNear-infinite untap of all creaturesNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Group
Color
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