COMMANDER · DECK
Shark Dad
Bracket 3 · Upgraded@Shundered · 2025-04-18
DECK $
$417.67
MYTHIC
9
RARE
33
UNCOMMON
10
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
12 cardsInstant
5 cardsLand
10 cardsMONEY CARDS·38 CARDS·$321.67
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Creature
15 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
10 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
- Underworld Breach + Path of the Pyromancer: arguably two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Underworld Breach + Path of the Pyromancer — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land40
Nonbasic8
Basic32
Island16
Mountain16
Cave1
Creature32
Human6
Pirate6
Rogue4
Wizard4
Elemental3
Shaman2
Shark2
Spellshaper2
Vedalken2
Advisor1
Avatar1
Beast1
Cat1
Crab1
Demon1
Dog1
Dragon1
Elf1
Equipment1
Fish1
Gnome1
Goblin1
God1
Horror1
Merfolk1
Minotaur1
Mutant1
Octopus1
Otter1
Phyrexian1
Raccoon1
Robot1
Seal1
Spirit1
Vehicle1
Outlaws10
Party8
Sorcery12
Artifact11
Equipment3
Cave1
Dog1
Gnome1
God1
Phyrexian1
Robot1
Vedalken1
Vehicle1
Enchantment8
Aura2
Avatar1
Class1
Horror1
Instant5
Legends15
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite red manaNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce