COMMANDER · DECK
Guild Gates
@Trainguy888
DECK $
$1,555.23
MYTHIC
9
RARE
47
UNCOMMON
20
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
14 cardsInstant
11 cardsLand
40 cardsMONEY CARDS·48 CARDS·$1,229.30
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Creature
10 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
6 cardsLand
19 cardsCURVE
COLOR
TYPES
Land42
Nonbasic38
Basic4
Gate14
Forest7
Island4
Swamp3
Cave1
Urza's1
Creature21
Elf8
Human5
Shaman5
Druid3
Scout2
Wizard2
Centaur1
Cleric1
Construct1
Frog1
Horror1
Merfolk1
Monk1
Plant1
Rogue1
Snake1
Spirit1
Turtle1
Warrior1
Outlaws1
Party5
Sorcery14
Instant11
Artifact8
Construct1
Enchantment6
Centaur1
Legends9
Historic17
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Win the game
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Win the game